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- on exitFrame
- global dire, nappi_sprite, us, uss, fade_count, fade_limit
- if dire = 1 then
- set the directToStage of member the member of sprite 110 to 1
- set the directToStage of member "sml_sun" to 1
- set dire to 0
- end if
- LiveRollOver(103, 103)
- if SpriteExists(110) > 0 then
- LiveRollOver(110, 80, 0)
- end if
- DefCurs()
- if the puppet of sprite nappi_sprite = 0 then
- set the puppet of sprite nappi_sprite to 1
- end if
- set us to 0
- set f to 0
- repeat while f < 8
- if rollOver(f + 60) then
- set the locV of sprite nappi_sprite to 74 + (f * 50)
- set us to 1
- end if
- set f to f + 1
- end repeat
- if us = 1 then
- set the locH of sprite nappi_sprite to 461
- else
- if the locV of sprite nappi_sprite < 480 then
- set the locV of sprite nappi_sprite to 490
- end if
- end if
- set fade_limit to 3
- DefCurs()
- if fade_count < fade_limit then
- set fade_count to fade_count + 1
- end if
- set us to 0
- set uss to 0
- cov_test_a(60, 74, "newsun_c3", "newsun")
- cov_test_a(62, 74 + (2 * 50), "newsun_c2", "newsun")
- cov_test_a(66, 74 + (6 * 50), "newsun_c1", "newsun")
- cov_test(60, 74, "newsun_c3", "newsun")
- cov_test(62, 74 + (2 * 50), "newsun_c2", "newsun")
- cov_test(66, 74 + (6 * 50), "newsun_c1", "newsun")
- go(the frame)
- end
-